Gabriel Bondia – Game Designer

Logo Gabriel Bondia Game Maker

Gabriel bondia

Hell of a Job key art
Hell of a Job
couch game versus sabotage fast-paced
Heard
stilts exploration mutual herd
Meurtres en coups lisses - a game by Gabriel Bondia (Lead Game Design, UI artist) Noémie Horta (Graphics, Game Design) Mia Valour (Graphics, Game Design) Maxime Eyssartier (Game Design, UI artist, Graphics) David François (Programmer, Sound Design, Game Design)
Meurtres en coups lisses
local multiplayer up to 8 stealth party game battle royale
Golem Arena Gameplay
Golem Arena
1 versus 1 tactical choices Emergent gameplay
DailyVery - a game by Antoine Belliard, Gabriel Bondia, Alyssa Delord, Guilhem Garcia and Rémy Ollier
DailyVery
Drone simulation Anticipation Adventure Satire
L'horizon des évènements - Un jeu de Cécille Burille, Gabriel Bondia, Jason Bigou et Jessica Ferreira de Almeida
L'horizon des évènements
cooperation communicating in an invented language strategy

About Me

Game design

Project management

Versatility

Communication

Teamwork

Pedagogy

Curiosity

Organization

I’m Gabriel Bondia, a Game Designer crafting playful, emergent games like Golem Arena, Hell of a Job and Heard. My passion for design and teamwork stems from my experience designing and animating games for children.

Speaking of games, there might be a way to find a 7th game project hidden somewhere on this website…

Game engines
Creation softwares
Web
Programming languages
Spoken languages