Gabriel Bondia – Game Designer
In the depths of Hell, collect as many souls as you can and throw them at your opponent to sabotage them and satisfy your boss.
• Our main concern was to make an easy to learn, easy to play game.
• The tutorial begins with players experimenting with the throw feature on their own. Here, they learn that they can aim and that their thrown Souls impact the environment.
• Then, they are invited to face off by throwing one Soul at each other, still separated. They learn that the Souls kick back the opponent and turn their own color.
• Finally, direct contact is encouraged by giving them access to a single soul. They learn the core gameplay of fighting for a point against each other.
• Players also gain access to the Portal, which teaches them how to score and introduces them to the choices they will face: to score or to kick the opponent.