Gabriel Bondia – Game Designer
• Team project conception, proposal of 3 designs followed by a group decision.
• Game design: iterations around a dynamic and tactical game system based on physics. Research on magnetism and game design with a focus on 3C, chain reactions and accessibility.
• Project management: implementation of communication tools between different departments.
• The GDD is incomplete: I broke both wrists at the start of development. To compensate, we relied heavily on oral communication within the team, in addition to the other tools we put in place.
• Implementation of a tutorial hub that allows players to experiment with the features on their own using a dummy before facing each other.
• Development of a dynamic camera: Its rotation keeps players mostly on the left and right sides of the screen, facilitating their aim, in addition to a subtle aim assist.
• Development of a haptic feedback system in C#, to modulate the player’s feel of physical contact and provide feedback on their actions.
• Organisation of playtests with new players for each new iteration, synthesis and proposals of solutions to the team based on the feedback collected.