Gabriel Bondia – Game Designer

Logo Gabriel Bondia Game Maker

Gabriel bondia

Lire la vidéo sur DailyVery

DailyVery

Drone simulation Anticipation Adventure Satire
Created with Antoine Belliard, Alyssa Delord, Guilhem Garcia and Rémy Ollier in 3 weeks
Developped with Unreal Engine 5
Context
DailyVery is a project created as part of the « Licence Professionnelle Métiers du jeu vidéo », a 3rd year degree program, on the theme « Computo Ergo Sum ».

The game systems aim to address critical philosophical, ethical and ontological aspects of artificial intelligence.

Some constraints were added to the theme:
The game has to be a simulation, focused on a vehicule incarnated or driven by the player
Respect the shape of a III game
3D
Close to the genre of anticipation, both in terms of the themes addressed and the world created
Pitch
Have you ever dreamed of living the life of a delivery drone? Take part in the well-being of the inhabitants of the 42 megatower by transporting their parcels for the cheerful multinational Delivzon© (all rights reserved)!

Carry out your AI work without complaining to achieve professional fulfillment. After all, there’s no reason to question the very reason for your existence.
My involvement in the project

Team project conception around the theme.

Design of a game system with two levels of objective understanding, between clear delivery orders and subtle interactions that suggest ways to resist.

3C-oriented game design: study of real drones, balancing realism and playability to give players a feeling both realistic and enjoyable.

Creation of gameplay schemes and loops, writing and layout of the Game Design Document.

Creation of several logos and graphic charter proposals for the team, followed by a team selection and artistic direction refinement.

More details in the GDD 🔗

More info about my skills 🔗