Gabriel Bondia – Game Designer
• Team project conception around the theme.
• Design of a game system with two levels of objective understanding, between clear delivery orders and subtle interactions that suggest ways to resist.
• 3C-oriented game design: study of real drones, balancing realism and playability to give players a feeling both realistic and enjoyable.
• Creation of gameplay schemes and loops, writing and layout of the Game Design Document.
• Creation of several logos and graphic charter proposals for the team, followed by a team selection and artistic direction refinement.